4/19/2023 0 Comments Iron wars 2020New Shipsystem: Shield Leecher and Point Defense Laser System Weapon Stats rework (mostly about reducing range and rate of fire) Starfighter Stats rework (Lower health, armor and shield, speed between different fighters are more close to lore instead of proportional to tier) New factions: Mandalorian, Zann Consortium, Black Sunĭeflector Shield Code rework (more accurate damage register, damage number indicator) plus custom AI script You may find portraits or ships for new factions not as many as expected, they will be added within 1 or 2 weeks.) (This is more like a beta release as the deflector shield ai isn't working probably in 0.95.1a so I decided to release 0.8.0 early with almost all save incompatible new contents planned. Reduce ion cannon max spread and other minor balance tweaksįix Cabur-class Fighter missing collision boxĪdd Mandator II-class Star Dreadnought, Mediator class Battle Cruiser, Battlesphere, C-9979 Landing Craft and ST-70 Razor Crest.Īdd Bulwark Mk.1 to 3 Battleship, Teroch-class Mandalorian Cruiser, Ajuur-class Heavy Cruiser, 10 starfighters including Scimitar, N1 series starfightersīuff for Aggressor-class Plasma/Ion Cannon Resize C-9979 landing craft and reduce its spawn rate (First Order ships are obtainable only through blueprint as the faction is not yet implemented)įix Cabur-class starfighter missing hitboxįix Medium Tractor Beam voice line glitchĪllow some low tier weapons to spawn in open marketsįix Neutron Star-class Bulk Cruiser Rebel variant crashing the gameĪdd Mandator I-class Dreadnought, Neutron Star-class Bulk Cruiser, Captor-class Heavy Munitions Cruiser, Auxilia-class Pursuit Destroyer, A-9 Interceptorįix Basilisk Prime star system overlapping with Ryloth PrimeĪdd Eclipse I Dreadnought, Victory II SD, Lancer Pursuit Craft, Kom'rk-class FighterĪdd Zann Consortium high-value bounties (Vayra's Sector seems to be not required, maybe base game or Nexerelin already have high-value bounty system)ĭeflector shield AI tweak, so the AI won't keep backing off and be hard to chase (Shield will overload but have a recharge time longer than overload time, let me know your thought on this in the comment)Īdd Mandator IV-class Siege Dreadnought, Resurgent-class Star Destroyer, IPV-2C Republic Stealth Corvette, First Order fighters Star Wars star systems and planets redone (systems location are in scale to Star Wars galaxy map) New factions: First Order and Chiss Ascendancy New ships and fighters for Chiss Ascendancy and First Order Save incompatible (New save is required for the fix to work) New portraits (Big thanks to YoungJihad for gathering the portraits) Secutor-classįix faction prefix missing for some Golan shield gate stationįix some starting fleets missing when creating Nexerelin startįix some ships missing default autofit variant New download site on Patreon, please vote in the polls if you have timeĪdd Endurance-class Fleet Carrier, Proliqsi-class Interdictor, Muqaraea-class Corvette, Bes'uliik Starfighter, Kyr'galaar StarfighterĪdd deflector shield on-hit ripple effectĭeflector Shield Hullmod recode and add a shield regenerate timerĬhange some carriers to 'combat carrier', eg. Pilotable Starfighter sub-mod v0.0.1 (require Arma Armatura mod) Add Modular Taskforce Cruiser, BTS-A2 H-wing Long-Range Strike Bomberįix Jedi Commander increasing ship CR after peak
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